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  • 最終ログイン : 2017-03-02
  • 登録日 : 2017-03-02

職歴

詳細

Wemade Entertainment Inc.

Art Director

2016/02~ 2016/05

http://weme.wemade.com/game/game_info.asp?GmCode=52
Wemade Co. decided to give up on developing ‘Soul & Stone'.
The game was made by using Unreal3.
Accomplishments
Worked on Character Concept Art, Background Concept Art as an Lead Concept Artist.
Worked on graphic resource outsourcing, background graphic, UI, etc. as an Art Director.

SBS Game Academy Inc.

Concept Art Instructor

2014/01~ 2015/10

Concept Art Instructor, SBS Game Academy Inc.
Seoul, South Korea — 2014-2015

education part for concept art.

Accomplishments
I taught about concept art for game - characters, background graphics, UI design. I quit the job because I was asked for a new job.


Freelancer Concept Art, Inospark Inc.
Seoul, South Korea — 2014

https://play.google.com/store/apps/details?id=com.innospark.herosky
I joined the `Hero Sky` project. For concept art.
Accomplishments
I worked with them from the beginning to CBT.
I designed the main concept arts.


Freelancer Concept Art, AfricaTV Inc.
Seong-Nam, South Korea — 2014

https://www.facebook.com/everybandkakao
I joined the `Modoo`s Bands` project. For concept art.
Accomplishments
I worked with them from the beginning to CBT.
I designed the main concept arts, UI.

Nurien Inc.

Art Director

2012/10~ 2013/05

http://www.netmarble.net/
I making Full 3D SNG based on Unity3d. I worked every the art resource all by myself.
I worked for the planning the project, characters and background. And I also did the level designs and map settings in Unity3D, optimizing resource, structure of file and effects, and Unity3D engine.
I was a team leader of AD in development room 2. We have finished the graphics of beta version for the company but the project was stopped.
I was in charge of the standard of work method, the composition of art resource in Unity3D as a content that connects web and mobile. I was also in charge of R&D, direction of optimizing, link structure of prefab as well.
I organized the background of level designs such as resource partition, folder composition, camera settings, water effects, light settings, and fog.
Accomplishments
Worked on Character Concept Art, Background Concept Art as an Lead Concept Artist.
Worked on graphic resource outsourcing, background graphic, UI, etc. as an Art Director.
Due to the work in Unity3D, I used NGUI and the method of comparing progress with researching and developing Smooth Moves, NGUI, EZGUI as a sub. I worked for the effects directly in Unity3D.
I researched and developed the 2D effects with using Smoothmoves in Unity3D and I have skills to use it effectively in Unity3D.

Eyedentity Games Inc. (Playpie Games Inc. )

Art Director

2012/01~ 2012/07

http://www.eyedentitygames.com/
A graphic and AD team leader in the 2nd Development Department. Made the graphics to the final open stage of`La Tale`but the project was interrupted.
Completed the graphic to the stage of the service completion (Except UI modification of technical part)
Set the standard of concept, original picture and UI myself and based of cocosX.
Used the same method of `We Rule`for making the graphic, and used 20~30% of the concept of the `La Tale`for the graphic concept, and proceeded with the original concept myself as well.
The project interrupted due to poor progress of program realization.
Accomplishments
Worked on Character Concept Art, Background Concept Art as an Lead Concept Artist.
Worked on graphic resource outsourcing, background graphic, UI, etc. as an Art Director.
Set the standard of characters, background concept and UI. Also set the standard of iOS.

Softon Entertainment Inc.

Art Director

2011/01~ 2012/01

http://www.softon.co.kr/
As a graphic team leader, managed Dark Eden DW and Friends Fighters which are served in the Facebook, Nate, and Naver.
Friends Fighters for smart phone started the service on March in 2012, and I resigned after completing the graphic work.
It is using EZGUI Plug in and based on Unity 3D Engine.
Accomplishments
Worked on Character Concept Art, Background Concept Art as an Lead Concept Artist.
Worked on graphic resource outsourcing, background graphic, UI, etc. as an Art Director.
Served in the Facebook, Nate, and Naver.
Served in Japan, Taiwan.

Galaxy Gate Inc.

Background Concept Artist

2008/07~ 2009/12

http://www.galaxygate.co.kr/
Karos Online, medieval fantasy MMORPG, is for the ages of rising generations and up, Used self-engine, Gate Engine.
Was mainly worked on user’s traffic line and level design. The instant dungeon feature of Karos Online is to set-up a trap so we can control user`s traffic. We spent lots of time on mapping out to make full use of it.

Accomplishments
Worked on Background Concept Art.
The primary duties were managing the set-ups of main field, instant dungeons, structural design, objects, structures, each area set-up and instant dungeon space design.
The MMORPG, Karos Online, started the open beta service through KTH All Star on 10th of November in 2009 in Korea, and close beta service through NHN on August in 2009 in Europe. Karos Online was commercialized on 25th of December, 2009 in Korea.

NHN Inc. (nPluto Inc.)

Background Concept Artist

2007/02~ 2007/09

http://www.navercorp.com/ko/index.nhn
A MMORPG, a SF near future game, is for the age of 15 and up.
An action genre with crossways scroll game which was based on `Castle Vania`
The self-engine was used.
The project was interrupted at Gate 2-2.

Accomplishments
Worked on Background Concept Art.
The primary duties were setting up for stages, background object, stage structural design, structures, object, stage space design and each area set-ups.

Actoz Soft Inc. (Mega Enterprise Inc.)

Concept Artist

2005/06~ 2007/01

http://www.actoz.com/main.asp
A MMOFPS game, is for the age of teenagers and up with the background of Europe about 150~200 years ago.
Developed the online version of Metal Slug of SNK’s original and has dwarf characters.
It was made as the third person FPS and a role model of Star Wars ‘Battle Front’ which is a PC package game.
It is still on the work and used G-blender engine (Gible Engine).

Mega Enterprise Inc.(absorbed to Actoz Soft Inc.) [2005-2006]
A team, develops MMO from the original of SNK Co., Metal Slug.
Managed the background, map design, NPC, items, mechanic and designed especially main map design, background concept and village design.
The development team was absorbed to Actoz Soft Inc. due to the financial problem
Used G-blender engine (Gible engine).

Accomplishments
Worked on Character Concept Art, Background Concept Art as an Concept Artist.
The primary duties were managing main field, field structure design, background object, structure, designing villages, setting-up instant dungeons, designing instant dungeon space, NPC, and main slug for user`s rides.

QuarterView Inc.

Character Concept Artist

2004/07~ 2005/05

Made IVU, PC package game, is a feeling game with PC cam.
Designed main characters and they are SD style concept.
Used self-engine.

Accomplishments
Worked on Character Concept Art.
Awarded grand prize in the Contents of the 1st period of 2005 Digital Contents Field by Korea Database Promotion Center and Korea Software Agency, and sponsored by the Ministry of Information and Communication.